

It’s so vague and ill-defined that you can play on a team filled with Overwatch “good guys,” Talon “bad guys,” and the various in-between mercenary types, and it makes sense. What happens next? Ostensibly, the gameplay of Overwatch 1…which never actually progresses the story. Despite most of these characters having a deep backstory with the vaguely Avengers-esque Overwatch organization, the game’s story starts - and effectively ends - with Winston “reactivating” the team after years of downtime in the original intro video. But when you try to dig deeper into the story surrounding the characters, you find yourself shoveling water out of a shallow puddle. Overwatch has this wonderful cast of characters, brought to life with loving animation and voice acting, and you even get to inhabit them in gameplay. They kind of do: while prerendered cinematics don’t get the same gee-wow reactions they did back in the days of the original Warcraft and Starcraft, the short vignettes created to flesh out the characters and the world of Overwatch remain some of the best parts of the property.Īnd herein lies the problem. With absolutely incredible animation (again, shades of Pixar) and skillful voice acting, the characters seem like they could walk out of a 6-on-6 deathmatch and into an anime. Blizzard knows how the bread gets buttered.īut the designs themselves are only part of the appeal. (In fact, these characters do make pretty great action figures.) And despite being as widely varied as a cyborg ninja, a ballerina sniper, a robot centaur, and a hamster in a 6-foot mecha ball, the art design is so skillfully executed that all of them feel part of the same day-after-tomorrow cartoon future. And it certainly doesn’t hurt that there’s a bit of PG-13 sexiness to almost all of them, even the grizzled old veterans. You just want to inspect every little detail, like the best action figures. Each fighter is vibrant, distinct, and interesting. Without a doubt, Overwatch’s greatest strength has always been its character design. I can’t help but stare at the little brick D.Va mech on my desk, and think about all the things that have gone wrong. There are just too many issues, both internal and external, that make my brain actively reject the new title.

I can’t force myself to care about it, even for free. In 2017 I made this custom Overwatch keycap set, using WASDKeyboards’ art tool, Adobe Illustrator, and a blatant disregard for intellectual property.ĭespite being obsessed with the original game for years, slurping up every bit of lore, buying every licensed LEGO set, attending a live Overwatch League esports event, and even designing my own Overwatch keyboard, I haven’t been able to bring myself to even enter a single game of Overwatch 2.
